The Use of Animated Video Media in Improving the Indonesian Language Learning Scores of Grade III Students at State Elementary School 06 North Pontianak

Authors

  • Dinda Aprillia IAIN Pontianak
  • Nelly Mujahidah IAIN Pontianak
  • Resvan Resvan IAIN Pontianak

DOI:

https://doi.org/10.24260/83hzh467

Keywords:

animated video media on learning values

Abstract

The purpose of this study was to analyze: (1) To describe the learning achievement of students in the control class without using animated video media. (2) To describe the application of animated video learning media in the experimental class. (3) To describe the effect of using Animated Video Media in the control class and experimental class of North Pontianak State Elementary School. This research includes quantitative research experimental method. The data sources of this research are population and sample. The population in this study were all grade 3 students of SDN 06 North Pontianak. The sample in this study consisted of 2 classes with each class totaling 20 students. Based on the analysis conducted, the researchers concluded that: (1) The pre-test results of the control class there were 9 people who were complete, according to the KKM value of 75 while the other 11 people did not complete or get a score below the KKM. The average value obtained is 65. (2) The use of animated video media in Indonesian language learning in Chapter 2 Friends Along has been carried out as the steps set out in the teaching module with 100% implemented. (3) In the hypothesis test of the post-test data of the control and experimental classes, the results obtained a value (Sig) of 0.001, which means the value (Sig)> 0.05 and shows that there is an average difference between the experimental class and the control class so that there is an influence of the independent variable on the dependent variable.

 

References

Damayanti, A. (2022). Faktor-Faktor yang Mempengaruhi Hasil Belajar Peserta Didik Mata Pelajaran Ekonomi Kelas X SMA Negeri 2 Tulang Bawang Tengah. SNPE FKIP Universitas Muhammadiyah Metro, 1(1), 99–108.

Silitonga, N., & Tampomuri, H. R. (2024). Generasi Z dan Tantangan Etika Digital Dalam Pembelajaran Modern. Jurnal Communitarian, 6(1), 28. http://repository.unair.ac.id/id/eprint/74814

Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103.

https://doi.org/10.32585/jkp.v2i2.113

Farhrohman, O. (2017). Implementasi Pembelajaran Bahasa Indonesia di SD/MI. Primary: Jurnal Keilmuan Dan Kependidikan Dasar, 9(1), 23–34

Leni, M., & Sholehun. (2021). Analisis Faktor-Faktor yang Mempengaruhi Hasil Belajar Bahasa Indonesia pada Siswa Kelas IV SD Muhammadiyah Majaran Kabupaten Sorong. Jurnal Keilmuan, Bahasa, Sastra, Dan Pengajarannya, 2(1), 66–74.

Chandra, M. P., Lubis, M. A., Studi, P., & Jambi, U. (2023). Upaya Meningkatkan Minat Belajar Siswa dengan Penerapan Layanan Informasi Menggunakan Media Audio Visual Pasca Covid. 6(2), 109–119.

Mashuri, D. K., & Budiyono. (2020). Pengembangan Media Pembelajaran Video Animasi Materi Volume Bangun Ruang untuk SD Kelas V. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 8(5), 893–903.

Zakiyyah, S. G. (2020). Penerapan Model Pembelajaran Inquiry Tipe Guided Inquiry Dalam Meningkatkan Kemampuan Berpikir Kritis Peserta Didik (Kuasi Eksperimen pada Mata Pelajaran Ekonomi Kelas XI-IPS MAN 3 Kabupaten Tasikmalaya Tahun Ajaran 2022/2023). Skripsi, July, 8–20.

Downloads

Published

2026-03-30

Issue

Section

Articles

How to Cite

The Use of Animated Video Media in Improving the Indonesian Language Learning Scores of Grade III Students at State Elementary School 06 North Pontianak. (2026). Jurnal Karya Ilmiah Pendidik Dan Praktisi SD&MI (JKIPP), 5(1), 22-32. https://doi.org/10.24260/83hzh467

Similar Articles

1-10 of 39

You may also start an advanced similarity search for this article.