Virtual Reality-Based Interactive Learning Media For Fiqh Ibadah In Indonesian Islamic Education: A Systematic Literature Review
DOI:
https://doi.org/10.24260/atturats.v19i2.5037Keywords:
Learning Media Design, Fiqh Ibadah, Virtual Reality TechnologyAbstract
Technological advancements continue to drive innovation across various fields, including Islamic religious education. One promising innovation is the use of Virtual Reality (VR) as an interactive learning medium. In the context of fiqh ibadah, this technology offers a more immersive and applicable learning experience, particularly for worship practices such as Hajj and Umrah. This study employs a systematic literature review method to explore the implementation of VR-based learning media in Islamic education. A total of 20 peer-reviewed articles from national and international journals published within the last five years were analyzed. The selection criteria included: relevance to fiqh ibadah, incorporation of VR technology, and contextual relevance to Islamic education in Indonesia. This review examines the advantages and challenges of using VR, the relevance of VR in simulating worship practices, and the stages involved in designing VR-based interactive learning media. The findings are expected to contribute to the development of innovative, contextual, and relevant learning tools for the digital era.
Kemajuan teknologi terus mendorong lahirnya inovasi di berbagai bidang, termasuk pendidikan agama Islam. Salah satu inovasi yang menjanjikan adalah pemanfaatan Virtual Reality (VR) sebagai media pembelajaran interaktif. Dalam konteks fikih ibadah, teknologi ini menawarkan pengalaman belajar yang lebih imersif dan aplikatif, khususnya pada praktik ibadah seperti haji dan umrah. Penelitian ini menggunakan metode systematic literature review untuk menelaah implementasi media pembelajaran berbasis VR dalam pendidikan Islam. Sebanyak 20 artikel yang telah ditelaah sejawat, baik dari jurnal nasional maupun internasional yang terbit dalam lima tahun terakhir, dianalisis. Kriteria seleksi mencakup relevansi dengan fikih ibadah, keterlibatan teknologi VR, serta keterkaitannya dengan konteks pendidikan Islam di Indonesia. Kajian ini menyoroti keunggulan dan tantangan penggunaan VR, relevansi VR dalam mensimulasikan praktik ibadah, serta tahapan perancangan media pembelajaran interaktif berbasis VR. Hasil penelitian ini diharapkan dapat berkontribusi pada pengembangan media pembelajaran yang inovatif, kontekstual, dan relevan dengan kebutuhan pendidikan di era digital.
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